Foreign Affects was the second Trojan Horse live action role-play. This time we wrote a fictional scenario that dealt with various questions related fear. In the fictional story of the role-play a group of designers went to a foreign planet. The fictional designers, played by us and other participants, looked at fear as an active form constructing situations and subject positions, and also design objects, services and cities.
Inside the fictional story we asked questions like: what is fear? Can fear be seen as an active form? What role does fear play in the design field? What kinds of affects does fear have for a design practise? Can we understand fear? Can fear, or fear related structures, be used as tools by designers and architects?
In order to see things in critical light, we borrowed Bertolt Brecht’s methods that aim to produce distance and estrangement. After the actual play we had theoretical reflections that gave us tools and vocabulary to understand role-playing more clearly as a tool, but also how fear in general can become virtual and have much broader effects on our societies and our ways to work as designers and architects do.